Indie Game Challenge
 

Professional
$100,000 Grand Prize Winner
LIMBO was submitted by Playdead, an independent game studio based in Copenhagen, Denmark. LIMBO, a 2D sidescroller puzzle-platform video game released on Xbox LIVE Arcade, is Playdead's first production with Arnt Jensen as Game Director.
Non-professional
$100,000 Grand Prize Winner
Inertia was submitted by Team Hermes, an eight-person team from The Guildhall at Southern Methodist University. Inertia, recently published on Xbox LIVE Arcade, is a 2D platform arcade game in which an astronaut tries to escape a space station on the verge of collapse, allowing players to manipulate gravity and travel across the galaxy.
Category Winners
Kongregate Award

Technical Achievement ($2,500)

Achievement in Art Direction ($2,500)

Achievement in Gameplay ($2,500)

Gamer's Choice Award – Voted on by the Public ($10,000):

The recipient of the Indie Game Challenge SMU scholarship will be announced later this spring. The public winner of the Gamer's Choice Award G4 Studios Trip sweepstakes will be selected from all eligible entries, and announced on or about February 25, 2011.

Entries for the inaugural Indie Game Challenge were accepted between May 3 and Oct. 1, 2010. Judging was done by members of AIAS starting Dec. 3, 2010, and the 12 finalists – six professional teams and six non-professional teams – were announced January 20, 2011.